﻿using System;
using System.Collections.Generic;
using System.Text;

namespace FiniteStateMachine
{
    [AttributeUsage(AttributeTargets.Class,AllowMultiple=false)]
    public class FsmCodingAttribute:Attribute
    {
        private ECodingType _CodingType;
        /// <summary></summary>
        public ECodingType CodingType
        {
            get
            {
                return this._CodingType;
            }
            set
            {
                this._CodingType = value;
            }
        }

        public FsmCodingAttribute(ECodingType codingType)
        {
            this._CodingType = codingType;
        }
    }
}
